2/25/2011

2月25日2011年 北斗の拳 - 主マイク (サウザー) vs rei (レイ)


5 tough matches between Souther (me) and Rei (AI patch by rei).
Chars used:
Thouther_31 (author: 31kei)
Rei (author ahuron, editor rei)
Stages:
Mamiya's Village (author: TeNe)
Pyramid (author: TeNe)
The 5 basic palettes were used for the 5 matches.

Other notes: i cannot do a wall bounce on the left side of the screen, ever.
Also, i got knocked the fuck out in the first match. Rei is unforgiving.
I was having a very bad day, normally after a wall bounce setup i don't miss a hit, but in these matches i missed most of them.
Anyway, enjoy.

2/06/2011

Update 02/06/11

I decided to go the extra mile since all chars share the same Boost Bar and Aura system as of 1st of February. Now they share the same star effects system and red slash effect system (blood pond on the floor effect included). Which is the same system that the original game uses.
Let's see, what else? Oh yeah, i've corrected some blunders from the previous update (changing the aura system left a few things uncovered: like the AI being able to perform moves when it didn't had the required power), and in the near future i plan on making a "light" version (removing the continue screen sprites, the extra songs and replacing the super background and super ko background with smaller ones, the type that fixxxer is using for shuh) because the normal chars got a little heavier than i originally planned.

And i really must thank again 31kei (SAIKEI) and konpeitou for releasing such wonderful chars. They are a joy to play with, and their coding method was most valuable.


***DOWNLOAD CHARS***
JAGI
JUDA
KENOH
KENSHIRO_31
MAMIYA
MR.HEART
RAOH ATL
REI
SHIN
THOUTHER_31
TOKI_S
Patch for TOKI_S

2/01/2011

Update 02/01/11

This update today promises to be my best work yet. I have removed the old boost bar and aura bar system in all chars and i have implemented  a new system that makes my previous work look like trash.
Both Boost Bar and Aura Bar will now modify as in the original game, and the white animation now follows the purple/blue bars precisely. Also, this system allows the Boost and Aura Bar to be on top of any stage elements.







***Download Chars***
JAGI
JUDA
KENOH
KENSHIRO_31
MAMIYA
MR.HEART
RAOH ATL
REI
SHIN
THOUTHER_31
TOKI_S

Update 02/01/11

1/24/2011

Update 1/24/11

Hell yeah, a new update.
I have cleaned up Raoh and Kenoh (the snd file dropped in size from 85 MB to 30MB and 40MB) by removing all of the extra sounds.
I have coded Thouther to use the correct pyramid top drop sprites for hokuto no ken chars, and a regular position for non-hokuto no ken chars.
I have fixed Toki's fatal ko interaction with  the rest of the chars. There will not be any more awkward moments.
I have improved a little the win sprites for all chars.
I have edited a little the lifebar and it now has the "Challenger" text above the life meter and "Battle 1", "Battle 2" sprites now have the black background sprites behind them.
I have created and added the correct Dagarl and Komaku sprites for Juda's intro. 

















***DOWNLOAD CHARS***
JAGI
JUDA
KENOH
KENSHIRO_31
MAMIYA
MR.HEART
RAOH ATL
REI
SHIN
THOUTHER_31
TOKI_S

**DOWNLOAD LIFEBAR**
LIFEBAR

I have also added the original effect when a player loses all his vital stars


1/08/2011

Update 1/8/11

This update is mostly about the win screen. After spending quite some time drawing, i've made the win sprites for all chars similar to the arcade/ps2 version.
Bug fixes for Shin, Thouther (changed their speed back to normal), Kenshiro (fixed bug for mugen 1.0, i hope) and Toki (made the AI stop abusing Musou tensei and made Toki restore Kenoh's stars as he ressurects in the arcade mode). And changed Mr. Heart's AI level back to 2. He has way to many hitoverrides at level 1.
And other small updates that i don't remember to list at the moment.
Without any other comments, here are some screenshots, and the download links:









***DOWNLOAD LINKS***
JAGI
JUDA
KENOH
KENSHIRO_31
MAMIYA
MR.HEART
RAOH ATL
REI
SHIN
THOUTHER_31
TOKI_S

1/04/2011

Update 1/4/11

In today's update we solve (me and FleshdoomDBL) a lot of problems that have occoured. Namely with Kenoh's revival and death scene.
So, here it goes:
KENOH
-will now only recover in the second round, or in the third round (if he hasn't recovered in the second round), never in the first round.
-will have a flash before the death cutscene begins
-the problem of his ending animation's facing is now removed
-a little fixing for his intros with Shin and Mamiya
-super gosho ha's (aerial and ground) are now complete and will remove 1 star on normal hit and 3 stars on counter hit
-all chars will now stop their fatal ko music when the ending begins
KENSHIRO
-added his missing effects at his Fatal KO attack (the blue aura when he rips his shirt)
THOUTHER
-all chars will use their pyramid top drop sprites against him, and will take damage and lose stars
-added a new palette
SHIN
-added 2 new palettes
-made a few of his moves more accurate
JUDA
-removed his guard gauge; Shin and Mr. Heart give him a guard gauge by default
HEART
-added some missing explods

The rest of the chars also have minor updates.

LIFEBAR
-will start red and turn yellow as the round progresses, just like in the original version
-improved vs screen



 



***DOWNLOAD CHARS***
JAGI
JUDA
KENOH
KENSHIRO_31
MAMIYA
MR.HEART
REI
SHIN
THOUTHER_31 (fixed a bug)
TOKI_S

***DOWNLOAD LIFEBAR&SCREENPACK***
Lifebar+screenpack