9/04/2011
9月1日2011年 北斗の拳 - Thouther vs Heart
Hokuto no Ken mugen 1.0 version
Nanto Ho-oh ken (南斗鳳凰拳) vs Kenpō Koroshi (拳法殺し)
Five tough matches between the strongest Nanto practitioner and the martial arts killer brought to you in HD.
A lot of my friends told me that he is so hard to beat, so i decided to do this video to prove them wrong. I didn't lose a single match against him, and i barely lost 1 round out of 15 possible.
Enjoy.
(The chars used: Thouther_31 by saikei and Mr.Heart by rei)
https://twitter.com/#!/lordmikehnk
8/27/2011
7/19/2011
7月16日2011年 北斗の拳 - Shuu vs Kenoh
Hokuto no Ken mugen 1.0 version
Although Fixxxer only has SHUH at 80% done, i went on and edited him anyway. It's a nice change of pace.
In this video i demonstrate a few moves including 2/3 super attacks. After adding him, i've updated the rest of the chars too.
Full game version here:
part1: http://www.mediafire.com/download.php?b60bfclcct6n9aj
part2: http://www.mediafire.com/download.php?q3chlmqdcu7811x
part3: http://www.mediafire.com/download.php?ia00kgi251ezwgn
part4: http://www.mediafire.com/download.php?cf4544gjtqr9r1s
DIRECT SHUH: http://www.mediafire.com/?sap1baxc18k0em4
7/16/2011
Hokuto no Ken mugen 1.0 version updated 7/16/11
I discovered a big number of bugs involving Raoh and Kenoh, so i had to correct them.
I have added Shuh by Fixxxer to the full-game. And i have updated all chars to recognize him.
DOWNLOAD LINK (it has 4 parts, the limit of an uploaded file is 200MB, so i had to break the whole folder into tiny parts).
I have added Shuh by Fixxxer to the full-game. And i have updated all chars to recognize him.
DOWNLOAD LINK (it has 4 parts, the limit of an uploaded file is 200MB, so i had to break the whole folder into tiny parts).
シュウ
Char name: SHYU
Author: Fixxxer
Editor: lordmike
Mugen Version: will work on winmugen and mugen 1.0
It is 80% done, but seeing the new supers and how the sprites are almost completed, i thought why not updating him to the hokuto no ken ps2 style to match the other 10 creations.
This char is fun to play and has quite the potential. I still think he needs a little work for his knock-back and the combo chaining attacks, but overall SHYU/SHUH/SHUU (however you want to write/pronounce him) is a nice change of pace.
About the patch:
-added original boost bar and aura bar
-added God Fist Blow/Deadly Fist Blow text messages
-pressing start will give the opponent one boost stock and one aura bar
-when the opponent presses start to taunt, Shyu will receive one boost stock and one aura bar
-when he is down to his death star, he will display the red trapeze with his surprised face, like the rest of the chars do
-added KO sign and sound
-added FATAL KO sign and sound
-added WIN SHUH sprites and PERFECT sprites
Screenshots:
DOWNLOAD LINK
Author: Fixxxer
Editor: lordmike
Mugen Version: will work on winmugen and mugen 1.0
It is 80% done, but seeing the new supers and how the sprites are almost completed, i thought why not updating him to the hokuto no ken ps2 style to match the other 10 creations.
This char is fun to play and has quite the potential. I still think he needs a little work for his knock-back and the combo chaining attacks, but overall SHYU/SHUH/SHUU (however you want to write/pronounce him) is a nice change of pace.
About the patch:
-added original boost bar and aura bar
-added God Fist Blow/Deadly Fist Blow text messages
-pressing start will give the opponent one boost stock and one aura bar
-when the opponent presses start to taunt, Shyu will receive one boost stock and one aura bar
-when he is down to his death star, he will display the red trapeze with his surprised face, like the rest of the chars do
-added KO sign and sound
-added FATAL KO sign and sound
-added WIN SHUH sprites and PERFECT sprites
Screenshots:
DOWNLOAD LINK
6/24/2011
北斗残悔拳
A little patch for Kenshiro_31 by Saikei. When using the Zankai Ken attack, the countdown is displayed above the boost bar, but Mamiya has two more gauges above her boost bar, so the countdown must be displayed above those. And by making this small edit, Ken will display the countdown perfect for everyone.
This edit goes in Ken-03.cns
;-------------------------------------------------
;----vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-------------------------------
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=1
id=2294-(floor(root,fvar(8)+399)%4000)/400
;------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.X0
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=[0,8]
id=2290-(floor(root,fvar(8)+399)%400)/40
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=9
id=2280
;-----------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.0X
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=[0,8]
id=2280-(floor(root,fvar(8)+399)%40)/4
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=9
id=2270
This edit goes in Ken-03.cns
;-------------------------------------------------
;----vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-------------------------------
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=1
id=2294-(floor(root,fvar(8)+399)%4000)/400
;------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.X0
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=[0,8]
id=2290-(floor(root,fvar(8)+399)%400)/40
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=9
id=2280
;-----------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.0X
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=[0,8]
id=2280-(floor(root,fvar(8)+399)%40)/4
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=9
id=2270
6/10/2011
Hokuto no Ken 1.0
Hokuto no Ken has reached the mugen 1.0 version, after 1 year of hard work with winmugen.
Enjoy.
The screenpack is based on fleshdoom's one.
Updated 5/27/11
I've fixed Thouther's stage interaction bug. He will now perform his Fatal KO win pose just like he does in the original game: he will look at his master on his home stage, Pyramid, and he will walk and stomp on his enemy's body on regular stages.
Update 6/10/11
-added the original continue screen
-added the original intro
-added the original game over screen
-added some missing effects for thouther and his pyramid top drop attack
-fixed some minor bugs in Juda and Shin (effects-wise)
Char's authors:
Jagi, Toki by Ts
Kenshiro, Juda and Thouther by 31kei
Raoh by Ataru
Shin by konpeitou
Rei and Mr.Heart by rei
Kenoh by Ataru, FleshDoomDBL and lordmike
Mamiya by Yu-Toharu
SCREENS:
DOWNLOAD
Enjoy.
The screenpack is based on fleshdoom's one.
Updated 5/27/11
I've fixed Thouther's stage interaction bug. He will now perform his Fatal KO win pose just like he does in the original game: he will look at his master on his home stage, Pyramid, and he will walk and stomp on his enemy's body on regular stages.
Update 6/10/11
-added the original continue screen
-added the original intro
-added the original game over screen
-added some missing effects for thouther and his pyramid top drop attack
-fixed some minor bugs in Juda and Shin (effects-wise)
Char's authors:
Jagi, Toki by Ts
Kenshiro, Juda and Thouther by 31kei
Raoh by Ataru
Shin by konpeitou
Rei and Mr.Heart by rei
Kenoh by Ataru, FleshDoomDBL and lordmike
Mamiya by Yu-Toharu
SCREENS:
DOWNLOAD
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