7/16/2011

シュウ

Char name: SHYU
Author: Fixxxer
Editor: lordmike
Mugen Version: will work on winmugen and mugen 1.0

It is 80% done, but seeing the new supers and how the sprites are almost completed, i thought why not updating him to the hokuto no ken ps2 style to match the other 10 creations.
This char is fun to play and has quite the potential. I still think he needs a little work for his knock-back and the combo chaining attacks, but overall SHYU/SHUH/SHUU (however you want to write/pronounce him) is a nice change of pace.
About the patch:
-added original boost bar and aura bar
-added God Fist Blow/Deadly Fist Blow text messages
-pressing start will give the opponent one boost stock and one aura bar
-when the opponent presses start to taunt, Shyu will receive one boost stock and one aura bar
-when he is down to his death star, he will display the red trapeze with his surprised face, like the rest of the chars do
-added KO sign and sound
-added FATAL KO sign and sound
-added WIN SHUH sprites and PERFECT sprites

Screenshots:







DOWNLOAD LINK

6/24/2011

北斗残悔拳

A little patch for Kenshiro_31 by Saikei. When using the Zankai Ken attack, the countdown is displayed above the boost bar, but Mamiya has two more gauges above her boost bar, so the countdown must be displayed above those. And by making this small edit, Ken will display the countdown perfect for everyone.

This edit goes in Ken-03.cns

;-------------------------------------------------
;----vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-------------------------------
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=1
id=2294-(floor(root,fvar(8)+399)%4000)/400
;------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.X0
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=[0,8]
id=2290-(floor(root,fvar(8)+399)%400)/40
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=9
id=2280
;-----------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.0X
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=[0,8]
id=2280-(floor(root,fvar(8)+399)%40)/4
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=9
id=2270




6/10/2011

Hokuto no Ken 1.0

Hokuto no Ken has reached the mugen 1.0 version, after 1 year of hard work with winmugen.

Enjoy.

The screenpack is based on fleshdoom's one.

Updated 5/27/11
I've fixed Thouther's stage interaction bug. He will now perform his Fatal KO win pose just like he does in the original game: he will look at his master on his home stage, Pyramid, and he will walk and stomp on his enemy's body on regular stages.




Update 6/10/11

-added the original continue screen
-added the original intro
-added the original game over screen
-added some missing effects for thouther and his pyramid top drop attack
-fixed some minor bugs in Juda and Shin (effects-wise)

Char's authors:
Jagi, Toki by Ts
Kenshiro, Juda and Thouther by 31kei
Raoh by Ataru
Shin by konpeitou
Rei and Mr.Heart by rei
Kenoh by Ataru, FleshDoomDBL and lordmike
Mamiya by Yu-Toharu

SCREENS:














DOWNLOAD

5/25/2011

5月24日2011年 北斗の拳 - 1 on 1 tournament


QF: Toki vs Shin
Rei vs Jagi
Kenshiro vs Heart
Juda vs Mamiya
;===================================
SF: Shin vs Rei
Kenshiro vs Mamiya
;===================================
F: Shin vs Kenshiro
;===================================
Bonus fight: Kenshiro vs Kenoh (ending included)

5/13/2011

Raoh

Myself and FleshDoomDBL, but mostly FleshDoomDBL re-created Raoh's arcade/ps2 original B, C, D and E palettes.




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