12/17/2011

Juza of the Clouds (雲のジュウザ Kumo no Jūza)

Great news!
Romalin has started creating Juza for mugen!

We can keep track of his progress on his blog:

http://romalin-mugen.centerblog.net/

Keep  up the good work, dude!

9/29/2011

9月29日2011年 北斗の拳 - Kenshiro vs Raoh (Kenoh) HD



Kenshiro vs Raoh/Kenoh recorded in HD
The stage is my edited version of Hokuto Renkitouza by TeNe.
The chars used: Kenshiro_31 by saikei and Kenoh by fleshdoomdbl&lordmike (edited from saikei edited from ataru's Raoh).
The bgm is provided by Yuriko Yamamoto (the Voice Actress of Yuria) performing Ai wa Tamashi.
The arcade ending is also included.
Enjoy!

9/04/2011

9月1日2011年 北斗の拳 - Thouther vs Heart



Hokuto no Ken mugen 1.0 version

Nanto Ho-oh ken (南斗鳳凰拳) vs Kenpō Koroshi (拳法殺し)

Five tough matches between the strongest Nanto practitioner and the martial arts killer brought to you in HD.
A lot of my friends told me that he is so hard to beat, so i decided to do this video to prove them wrong. I didn't lose a single match against him, and i barely lost 1 round out of 15 possible.
Enjoy.

(The chars used: Thouther_31 by saikei and Mr.Heart by rei)
https://twitter.com/#!/lordmikehnk

8/27/2011

Combo error

saikei サウザーコンボエラー発見
私は説明を何枚かの写真を添付



  それについて何かをしてください
私はあなたの方法理解することができませんでした...

7/19/2011

7月16日2011年 北斗の拳 - Shuu vs Kenoh



Hokuto no Ken mugen 1.0 version
Although Fixxxer only has SHUH at 80% done, i went on and edited him anyway. It's a nice change of pace.
In this video i demonstrate a few moves including 2/3 super attacks. After adding him, i've updated the rest of the chars too.
Full game version here:
part1: http://www.mediafire.com/download.php?b60bfclcct6n9aj
part2: http://www.mediafire.com/download.php?q3chlmqdcu7811x
part3: http://www.mediafire.com/download.php?ia00kgi251ezwgn
part4: http://www.mediafire.com/download.php?cf4544gjtqr9r1s
DIRECT SHUH: http://www.mediafire.com/?sap1baxc18k0em4

7/16/2011

Hokuto no Ken mugen 1.0 version updated 7/16/11

I discovered a big number of bugs involving Raoh and Kenoh, so i had to correct them.
I have added Shuh by Fixxxer to the full-game. And i have updated all chars to recognize him.

DOWNLOAD LINK (it has 4 parts, the limit of an uploaded file is 200MB, so i had to break the whole folder into tiny parts).

シュウ

Char name: SHYU
Author: Fixxxer
Editor: lordmike
Mugen Version: will work on winmugen and mugen 1.0

It is 80% done, but seeing the new supers and how the sprites are almost completed, i thought why not updating him to the hokuto no ken ps2 style to match the other 10 creations.
This char is fun to play and has quite the potential. I still think he needs a little work for his knock-back and the combo chaining attacks, but overall SHYU/SHUH/SHUU (however you want to write/pronounce him) is a nice change of pace.
About the patch:
-added original boost bar and aura bar
-added God Fist Blow/Deadly Fist Blow text messages
-pressing start will give the opponent one boost stock and one aura bar
-when the opponent presses start to taunt, Shyu will receive one boost stock and one aura bar
-when he is down to his death star, he will display the red trapeze with his surprised face, like the rest of the chars do
-added KO sign and sound
-added FATAL KO sign and sound
-added WIN SHUH sprites and PERFECT sprites

Screenshots:







DOWNLOAD LINK

6/24/2011

北斗残悔拳

A little patch for Kenshiro_31 by Saikei. When using the Zankai Ken attack, the countdown is displayed above the boost bar, but Mamiya has two more gauges above her boost bar, so the countdown must be displayed above those. And by making this small edit, Ken will display the countdown perfect for everyone.

This edit goes in Ken-03.cns

;-------------------------------------------------
;----vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-------------------------------
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=1
id=2294-(floor(root,fvar(8)+399)%4000)/400
;------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.X0
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=[0,8]
id=2290-(floor(root,fvar(8)+399)%400)/40
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=9
id=2280
;-----------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.0X
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=[0,8]
id=2280-(floor(root,fvar(8)+399)%40)/4
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=9
id=2270




6/10/2011

Hokuto no Ken 1.0

Hokuto no Ken has reached the mugen 1.0 version, after 1 year of hard work with winmugen.

Enjoy.

The screenpack is based on fleshdoom's one.

Updated 5/27/11
I've fixed Thouther's stage interaction bug. He will now perform his Fatal KO win pose just like he does in the original game: he will look at his master on his home stage, Pyramid, and he will walk and stomp on his enemy's body on regular stages.




Update 6/10/11

-added the original continue screen
-added the original intro
-added the original game over screen
-added some missing effects for thouther and his pyramid top drop attack
-fixed some minor bugs in Juda and Shin (effects-wise)

Char's authors:
Jagi, Toki by Ts
Kenshiro, Juda and Thouther by 31kei
Raoh by Ataru
Shin by konpeitou
Rei and Mr.Heart by rei
Kenoh by Ataru, FleshDoomDBL and lordmike
Mamiya by Yu-Toharu

SCREENS:














DOWNLOAD

5/25/2011

5月24日2011年 北斗の拳 - 1 on 1 tournament


QF: Toki vs Shin
Rei vs Jagi
Kenshiro vs Heart
Juda vs Mamiya
;===================================
SF: Shin vs Rei
Kenshiro vs Mamiya
;===================================
F: Shin vs Kenshiro
;===================================
Bonus fight: Kenshiro vs Kenoh (ending included)

5/13/2011

Raoh

Myself and FleshDoomDBL, but mostly FleshDoomDBL re-created Raoh's arcade/ps2 original B, C, D and E palettes.




DOWNLOAD

4/26/2011

Update 27/04/11

I present you today a brand new update. Following an idea a friend gave to me, this is a "light edition" if one can call it so.
What is new, since the last update, you ask?
Well:
We have 4 new AI's, in addition to the previous AI's. Added AI patches for Shin by konpeitou (monsun), Mamiya by Yu-Toharu (JJ), Jagi by Ts (Ts) and Toki by Ts (karuhumu).
Also, i have coded all of Juda's Nanto Yosohazan effects for all of the hokuto no ken chars, and left untouched the effect for non-hokuto universe effect that saikei coded originaly.
Also, i have added Juda's sprites for his Fatal KO cutscene with Rei, thanks to FleshDoomDBL.
While i was at it, i added Kenoh's intro missing effects.
You will notice that all the chars have now half the size they had on the previous update, that's because i removed all of the un-used sound files and all of the un-used sprites.
So, uhm, yeah, have fun with it. A new update will occour when 31kei will add his AI to JUDA_31 and THOUTHER_31.

*All the chars have been updated to withstand JUDA_31 (saikei's perfect juda) .