6/24/2011

北斗残悔拳

A little patch for Kenshiro_31 by Saikei. When using the Zankai Ken attack, the countdown is displayed above the boost bar, but Mamiya has two more gauges above her boost bar, so the countdown must be displayed above those. And by making this small edit, Ken will display the countdown perfect for everyone.

This edit goes in Ken-03.cns

;-------------------------------------------------
;----vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,164;180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-------------------------------
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=1
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=225,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2293-(floor(root,fvar(8)+399)%4000)/400)
trigger1=teamside=2
id=2293-(floor(root,fvar(8)+399)%4000)/400
anim=2293-(floor(root,fvar(8)+399)%4000)/400
postype=left
pos=10,180
scale=.5,.5
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=1
id=2294-(floor(root,fvar(8)+399)%4000)/400
;------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.X0
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=1
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=255,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2289-(floor(root,fvar(8)+399)%400)/40)
trigger1=teamside=2
id=2289-(floor(root,fvar(8)+399)%400)/40
anim=2289-(floor(root,fvar(8)+399)%400)/40
postype=left
pos=40,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=[0,8]
id=2290-(floor(root,fvar(8)+399)%400)/40
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%400)/40=9
id=2280
;-----------vs mamiya
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,170;186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
;-----------0.0X
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=1
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=272,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=explod
trigger1=enemy,name!="mamiya"
trigger1=!numexplod(2279-(floor(root,fvar(8)+399)%40)/4)
trigger1=teamside=2
id=2279-(floor(root,fvar(8)+399)%40)/4
anim=2289-(floor(root,fvar(8)+399)%40)/4
postype=left
pos=57,186
scale=.4,.4
sprpriority=7
bindtime=-1
trans=add
removetime=-1
ownpal=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=[0,8]
id=2280-(floor(root,fvar(8)+399)%40)/4
[state ]
type=removeexplod
trigger1=9-(floor(root,fvar(8)+399)%40)/4=9
id=2270




1 comment:

  1. The game is gorgeous, congratulations:)

    But there is a problem, the difficulty of the game is very very high!

    I set the level of the game easily in the options but nothing has changed, the difficulty is the same.

    Especially with Shin.

    Please solve this bug, thanks:)

    ReplyDelete