4/26/2011

Update 27/04/11

I present you today a brand new update. Following an idea a friend gave to me, this is a "light edition" if one can call it so.
What is new, since the last update, you ask?
Well:
We have 4 new AI's, in addition to the previous AI's. Added AI patches for Shin by konpeitou (monsun), Mamiya by Yu-Toharu (JJ), Jagi by Ts (Ts) and Toki by Ts (karuhumu).
Also, i have coded all of Juda's Nanto Yosohazan effects for all of the hokuto no ken chars, and left untouched the effect for non-hokuto universe effect that saikei coded originaly.
Also, i have added Juda's sprites for his Fatal KO cutscene with Rei, thanks to FleshDoomDBL.
While i was at it, i added Kenoh's intro missing effects.
You will notice that all the chars have now half the size they had on the previous update, that's because i removed all of the un-used sound files and all of the un-used sprites.
So, uhm, yeah, have fun with it. A new update will occour when 31kei will add his AI to JUDA_31 and THOUTHER_31.

*All the chars have been updated to withstand JUDA_31 (saikei's perfect juda) .
















 

4/23/2011

THOUTHER_31

我々ケンシロウでやったのと同様に、いくつかの改善サウザーを行います。このパッチは、不足している二つの要素を追加します。


thouther.air

;
[Begin Action 2516]
2519,1, 0,0, -1, , A



;
[Begin Action 42519]
-1,0, 0,0, 60, , A
2519,0, 0,0, -1, , A



;
[Begin Action 2519]
2519,0, 0,0, 2, , A
2519,0, -10,-2, 2, , A
2519,0, -14,-4, 2, , A
2519,0, -18,-6, 2, , A
2519,0, -22,-8, 2, , A
2519,0, -26,-10, 2, , A
2519,0, -30,-14, 2, , A
2519,0, -34,-18, 2, , A
2519,0, -38,-22, 2, , A
2519,0, -42,-26, 2, , A
2519,0, -46,-30, 2, , A
2519,0, -50,-34, 2, , A
2519,0, -50,-40, 2, , A
2519,0, -50,-46, 2, , A
2519,0, -50,-52, 2, , A
2519,0, -50,-58, 2, , A
2519,0, -50,-64, 2, , A
2519,0, -50,-70, 2, , A
2519,0, -50,-76, 2, , A
2519,0, -50,-82, 2, , A
2519,0, -50,-88, 2, , A



;
[Begin Action 2549]
2519,0, 0,0, 2, , A
2519,0, 10,-2, 2, , A
2519,0, 14,-4, 2, , A
2519,0, 18,-6, 2, , A
2519,0, 22,-8, 2, , A
2519,0, 26,-10, 2, , A
2519,0, 30,-14, 2, , A
2519,0, 34,-18, 2, , A
2519,0, 38,-22, 2, , A
2519,0, 42,-26, 2, , A
2519,0, 46,-30, 2, , A
2519,0, 50,-34, 2, , A
2519,0, 50,-40, 2, , A
2519,0, 50,-46, 2, , A
2519,0, 50,-52, 2, , A
2519,0, 50,-58, 2, , A
2519,0, 50,-64, 2, , A
2519,0, 50,-70, 2, , A
2519,0, 50,-76, 2, , A
2519,0, 50,-82, 2, , A
2519,0, 50,-88, 2, , A
2519,0, 50,-94, 2, , A
2519,0, 50,-100, 2, , A
2519,0, 50,-106, 2, , A



;
[Begin Action 32519]
2519,0, 0,0, 2, , A
2519,0, 0,-2, 2, , A
2519,0, 0,-6, 2, , A
2519,0, 0,-10, 2, , A
2519,0, 0,-14, 2, , A
2519,0, 0,-18, 2, , A
2519,0, 0,-22, 2, , A
2519,0, 0,-26, 2, , A
2519,0, 0,-30, 2, , A
2519,0, 0,-34, 2, , A
2519,0, 0,-38, 2, , A
2519,0, 0,-42, 2, , A
2519,0, 0,-46, 2, , A
2519,0, 0,-50, 2, , A
2519,0, 0,-54, 2, , A
2519,0, 0,-58, 2, , A
2519,0, 0,-62, 2, , A
2519,0, 0,-66, 2, , A
2519,0, 0,-70, 2, , A
2519,0, 0,-74, 2, , A
2519,0, 0,-78, 2, , A
2519,0, 0,-82, 2, , A
2519,0, 0,-86, 2, , A
2519,0, 0,-90, 2, , A



TH-03.cns


;---------------------------------------------------------------------------
; 天翔十字鳳
;---------------------------------------------------------------------------
[statedef 3000]
movetype=a
[state ]
type=changeanim
trigger1=anim!=3000
value=3000
[state ]
type=varset
trigger1=1
fvar(1)=-1
[state ]
type=turn
trigger1=animelem=1
trigger1=(var(1):=var(1)+4*(facing*(enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),pos x-pos x)<0))&4
[state ]
type=playsnd
trigger1=animelem=1
value=s3000,1
channel=0
[state ]
type=playsnd
trigger1=animelem=18
value=s3000,2
channel=0
[state lordmike]
type=null;explod
trigger1=animelem=12
anim=2573000
id=2573000
scale=.5,.5
postype=p1
pos=0,0
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=statetypeset
trigger1=animelem=2,>=0
statetype=a
[state ]
type=varset
trigger1=animelem=1
sysfvar(0)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(1)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(2)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(3)=0
[state ]
type=varset
trigger1=animelem=2,>=0&&animelem=10,<0
sysfvar(0)=-1.5
[state ]
type=varset
trigger1=animelem=10,>=0
sysfvar(0)=0
[state ]
type=varset
trigger1=animelem=2
sysfvar(4)=-12
[state ]
type=varset
trigger1=animelem=10,>=0
sysfvar(4)=0
[state ]
type=varadd
trigger1=animelem=4||animelem=5
trigger1=var(0)<(var(1)&1)
var(1)=-(var(1)&2)
[state ]
type=hitdef
trigger1=var(0)<(var(1)&1)&&!(var(1)&2)
attr=s,ha
hitflag=maf
guardflag=ma
damage=0
getpower=0
givepower=0
animtype=up
priority=6,hit
pausetime=0,9
ground.hittime=10
ground.slidetime=10
guard.hittime=8
ground.velocity=-1.5,-10
air.hittime=0
air.velocity=-1.5,-10
fall=1
yaccel=.25
fall.recover=0
ground.cornerpush.veloff=0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
kill=0
[state ]
type=targetstate
trigger1=numtarget
trigger1=movehit=1
trigger1=!(var(1)&16384)
value=3020
[state ]
type=superpause
trigger1=animelem=18,>=0
time=2
movetime=2
darken=0
anim=-1
p2defmul=1
;----十字陵
[state ]
type=helper
trigger1=animelem=10
id=3005
stateno=3005
ownpal=1
supermovetime=99999
pausemovetime=99999
;---鳳凰
[state ]
type=explod
trigger1=animelem=20
id=3000
anim=3002
removetime=-1
scale=.5,.5
ownpal=1
sprpriority=-3
supermovetime=99999
pausemovetime=99999
[state ]
type=modifyexplod
trigger1=1
id=3000
trans=addalpha
alpha=(animelemtime(20)*16),256
;---後光
[state ]
type=helper
trigger1=animelem=20
id=3010
stateno=3010
ownpal=1
supermovetime=99999
pausemovetime=99999
;---------------暗転
[state ]
type=playsnd
trigger1=animelem=18
value=s3000,0
volume=255
[state ]
type=explod
trigger1=animelem=18
id=3053
anim=3053
scale=.75,.75
pos=0,-70
removetime=-2
bindtime=-1
ownpal=1
sprpriority=-1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=2519
anim=2519
scale=.9,.9;1,1
pos=-40,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=32519
anim=32519
scale=.9,.9;1,1
postype=p1
pos=-10,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=32519
anim=32519
scale=.9,.9;1,1
postype=p1
pos=10,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=2549
anim=2549
scale=.9,.9;1,1
postype=p1
pos=40,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999

[state ]
type=helper
trigger1=animelem=18
id=2500
stateno=2500
ownpal=1
supermovetime=99999
pausemovetime=99999

[state ]
type=explod
trigger1=animelem=18,>=0
;trigger1=animelemtime(1)%2
id=10022
anim=10022
removetime=10
scale=.25-(random%5)*.04,1-(random%5)*.1
postype=back
pos=random%320,240
vel=0,-35
ownpal=1
sprpriority=-6
trans=add
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=18
id=10020
anim=10020
removetime=-1
scale=1,1
ownpal=1
postype=back
pos=-320,0
bindtime=-1
sprpriority=-7
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=18
id=10021
anim=10021
removetime=-1
scale=1,1
ownpal=1
postype=back
pos=0,0
bindtime=-1
sprpriority=-7
supermovetime=99999
pausemovetime=99999
[state ]
type=modifyexplod
trigger1=1
id=10020
trans=addalpha
alpha=128-floor(128*sin(gametime*9*pi/180)),256
[state ]
type=modifyexplod
trigger1=1
id=10021
trans=addalpha
alpha=128-floor(128*cos(gametime*9*pi/180)),256
;----------------
[state ]
type=selfstate
trigger1=!animtime
value=3050


;-------------------------------ここで私これらのヘルパーを追加します
;(HELPER)
[Statedef 2519]
type = A
ctrl = 0
velset = 0,0
anim = 2519
movetype = I
physics = N
sprpriority = 300
[state ]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1)/2,256
[State ]
type = AngleDraw
trigger1 = 1
scale = 2+0.002*var(1),2+0.002*var(1)
[state ]
type = destroyself
trigger1 = time >= 10
;(HELPER)
[Statedef 42519]
type = A
ctrl = 0
velset = 0,0
anim = 42519
movetype = I
physics = N
sprpriority = 300
[state lordmike]
type=sprpriority
trigger1=1
value=300
[state ]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1)/2,256
[State ]
type = AngleDraw
trigger1 = 1
scale = 2+0.002*var(1),2+0.002*var(1)
[state ]
type = destroyself
trigger1 = time >= 92

;----------------------------------

TH-CMD.cns

[statedef -1]
[state ]
type=Helper
triggerall=movehit=1
trigger1=anim=3055
id=42519
name="effect"
sprpriority=2
pos=0,-50
postype=p2
stateno=42519
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1



私はまた、画像オーラの色を変更
 
結果以下の通りです:

 DOWNLOAD

4/20/2011

KENSHIRO_31

ゲーム31kei条件ではあるが、完璧な作成ケンシロウ、私アーケードとは異なりいくつかの要素がないことに気づいた。だから私この小さなパッチを作成することを決めた。
これらの不足している項目があります:
2000-天破活殺
-七つの星




 Ken.air
;七つの星
[Begin Action 2069];
2069選んだ,プール他の番号ことができる
2069,0, 0,0, 2, , A
-1,0, 0,0, 1, , A 
;
[Begin Action 22522]
22522,0, 0,0, 3,
22522,1, 0,0, 3,
22522,2, 0,0, 3,
22522,3, 0,0, 3,
22522,4, 0,0, 3,
22522,5, 0,0, 3,
22522,6, 0,0, 3, 

;----------------------- 

 Ken03.cns

;------------北斗七星
[statedef 2005]
[state ]
type=changeanim
trigger1=anim!=2005
value=2005
[state ]
type=velset
trigger1=1
x=0
y=0
[state ]
type=posset
trigger1=animelem=1
x=enemynear,pos x+30*facing
y=enemynear,pos y-148
[state ]
type=posset
trigger1=animelem=2
x=enemynear,pos x-18*facing
y=enemynear,pos y-158
[state ]
type=posset
trigger1=animelem=3
x=enemynear,pos x-30*facing
y=enemynear,pos y-118
[state ]
type=posset
trigger1=animelem=4
x=enemynear,pos x+8*facing
y=enemynear,pos y-94
[state ]
type=posset
trigger1=animelem=5
x=enemynear,pos x+6*facing
y=enemynear,pos y-50
[state ]
type=posset
trigger1=animelem=6
x=enemynear,pos x-21*facing
y=enemynear,pos y-26
[state ]
type=posset
trigger1=animelem=7
x=enemynear,pos x-40*facing
y=enemynear,pos y
[state ]
type=helper
trigger1=animelem=1||animelem=2||animelem=3||animelem=4||animelem=5||animelem=6||animelem=7
id=6000
stateno=6000
scale=.5,.5
ownpal=1
supermovetime=99999
pausemovetime=99999
[State effect]
type = Explod
trigger1=animelem=8
anim=2069
ignorehitpause=1
postype=p2
pos=0,-52
ownpal=0
scale=0.25,0.25
sprpriority=5
removetime=22
[State explod]
type = Explod
trigger1=animelem=8
anim=22522
id=22522
sprpriority=5
postype=p2
pos=0,-52
bindtime=1
supermove=0
ignorehitpause=1
removetime=20
under=0
scale=0.5,0.5

[state ]
type=destroyself
trigger1=!animtime 

;--------------------------------
;3100 北斗百裂拳  
-引き裂かれたの効果 (juda_31から借りた)


- 青色オーラ (これらの画像は、元のファイルのSFFで使用されている)


Ken.air 

;
[Begin Action 3310000]
10000,0, 0,0, 30, , A

;
[Begin Action 3310001]
1020,0, 0,0, 2, VH, AS8D256
1020,0, 0,-2, 2, VH, AS16D256
1020,0, 0,-4, 2, VH, AS24D256
1020,0, 0,-6, 2, VH, AS32D256
1020,0, 0,-8, 2, VH, AS40D256
1020,0, 0,-10, 2, VH, AS48D256
1020,0, 0,-12, 2, VH, AS56D256
1020,0, 0,-14, 2, VH, AS64D256
1020,0, 0,-16, 2, VH, AS72D256
1020,0, 0,-18, 2, VH, AS80D256
1020,0, 0,-20, 2, VH, AS88D256
1020,0, 0,-22, 2, VH, AS96D256
1020,0, 0,-24, 2, VH, AS104D256
1020,0, 0,-26, 2, VH, AS112D256
1020,0, 0,-28, 2, VH, AS120D256
1020,0, 0,-30, 2, VH, AS128D256

;
[Begin Action 3056]
3055,0, 0,0, 3, , AS16D256
3055,0, 0,0, 3, , AS48D256
3055,0, 0,0, 3, , AS80D256
3055,0, 0,0, 3, , AS112D256
3055,0, 0,0, 3, , AS144D256
3055,0, 0,0, 3, , AS176D256
3055,0, 0,0, 3, , AS208D256
3055,0, 0,0, 3, , AS240D256
3055,0, 0,0, 3, , AS256D256 

;--------------------------------

Ken03.cns


;-----------------------
[statedef 3100]
sprpriority=2
movetype=a
[state ]
type=changeanim
trigger1=anim!=3100
value=3100
[state ]
type=assertspecial
trigger1=1
flag=nobg
flag2=nofg
[state ]
type=assertspecial
trigger1=1
flag=timerfreeze
[state ]
type=bgpalfx
trigger1=1
time=2
mul=0,0,0
[state lordmike]
type=explod
trigger1=animelem=3
id=3056
anim=3056
scale=.5,.5
pos=0,-100
sprpriority=10
ownpal=1
keyctrl=0
bindtime=-1
removetime=10
supermovetime=99999
pausemovetime=99999
[state lordmike]
type=explod
trigger1=animelem=5
id=3310000
anim=3310000
scale=1,1
pos=0,-100
ownpal=1
sprpriority=0
supermovetime=99999
pausemovetime=99999
[state lordmike]
type=explod
trigger1=animelem=5
id=3310001
anim=3310001
scale=1,1
pos=0,-100
ownpal=1
sprpriority=0
supermovetime=99999
pausemovetime=99999

[state ]
type=explod
trigger1=animelem=10,<0
id=10022
anim=10022
removetime=10
scale=1-(random%5)*.1,.25-(random%5)*.04
postype=back
pos=0,random%240
vel=35,0
ownpal=1
sprpriority=-6
trans=add
supermovetime=99999
pausemovetime=99999
 


-結果!



有用であると思っています。
LINK:  DOWNLOAD