4/20/2011

KENSHIRO_31

ゲーム31kei条件ではあるが、完璧な作成ケンシロウ、私アーケードとは異なりいくつかの要素がないことに気づいた。だから私この小さなパッチを作成することを決めた。
これらの不足している項目があります:
2000-天破活殺
-七つの星




 Ken.air
;七つの星
[Begin Action 2069];
2069選んだ,プール他の番号ことができる
2069,0, 0,0, 2, , A
-1,0, 0,0, 1, , A 
;
[Begin Action 22522]
22522,0, 0,0, 3,
22522,1, 0,0, 3,
22522,2, 0,0, 3,
22522,3, 0,0, 3,
22522,4, 0,0, 3,
22522,5, 0,0, 3,
22522,6, 0,0, 3, 

;----------------------- 

 Ken03.cns

;------------北斗七星
[statedef 2005]
[state ]
type=changeanim
trigger1=anim!=2005
value=2005
[state ]
type=velset
trigger1=1
x=0
y=0
[state ]
type=posset
trigger1=animelem=1
x=enemynear,pos x+30*facing
y=enemynear,pos y-148
[state ]
type=posset
trigger1=animelem=2
x=enemynear,pos x-18*facing
y=enemynear,pos y-158
[state ]
type=posset
trigger1=animelem=3
x=enemynear,pos x-30*facing
y=enemynear,pos y-118
[state ]
type=posset
trigger1=animelem=4
x=enemynear,pos x+8*facing
y=enemynear,pos y-94
[state ]
type=posset
trigger1=animelem=5
x=enemynear,pos x+6*facing
y=enemynear,pos y-50
[state ]
type=posset
trigger1=animelem=6
x=enemynear,pos x-21*facing
y=enemynear,pos y-26
[state ]
type=posset
trigger1=animelem=7
x=enemynear,pos x-40*facing
y=enemynear,pos y
[state ]
type=helper
trigger1=animelem=1||animelem=2||animelem=3||animelem=4||animelem=5||animelem=6||animelem=7
id=6000
stateno=6000
scale=.5,.5
ownpal=1
supermovetime=99999
pausemovetime=99999
[State effect]
type = Explod
trigger1=animelem=8
anim=2069
ignorehitpause=1
postype=p2
pos=0,-52
ownpal=0
scale=0.25,0.25
sprpriority=5
removetime=22
[State explod]
type = Explod
trigger1=animelem=8
anim=22522
id=22522
sprpriority=5
postype=p2
pos=0,-52
bindtime=1
supermove=0
ignorehitpause=1
removetime=20
under=0
scale=0.5,0.5

[state ]
type=destroyself
trigger1=!animtime 

;--------------------------------
;3100 北斗百裂拳  
-引き裂かれたの効果 (juda_31から借りた)


- 青色オーラ (これらの画像は、元のファイルのSFFで使用されている)


Ken.air 

;
[Begin Action 3310000]
10000,0, 0,0, 30, , A

;
[Begin Action 3310001]
1020,0, 0,0, 2, VH, AS8D256
1020,0, 0,-2, 2, VH, AS16D256
1020,0, 0,-4, 2, VH, AS24D256
1020,0, 0,-6, 2, VH, AS32D256
1020,0, 0,-8, 2, VH, AS40D256
1020,0, 0,-10, 2, VH, AS48D256
1020,0, 0,-12, 2, VH, AS56D256
1020,0, 0,-14, 2, VH, AS64D256
1020,0, 0,-16, 2, VH, AS72D256
1020,0, 0,-18, 2, VH, AS80D256
1020,0, 0,-20, 2, VH, AS88D256
1020,0, 0,-22, 2, VH, AS96D256
1020,0, 0,-24, 2, VH, AS104D256
1020,0, 0,-26, 2, VH, AS112D256
1020,0, 0,-28, 2, VH, AS120D256
1020,0, 0,-30, 2, VH, AS128D256

;
[Begin Action 3056]
3055,0, 0,0, 3, , AS16D256
3055,0, 0,0, 3, , AS48D256
3055,0, 0,0, 3, , AS80D256
3055,0, 0,0, 3, , AS112D256
3055,0, 0,0, 3, , AS144D256
3055,0, 0,0, 3, , AS176D256
3055,0, 0,0, 3, , AS208D256
3055,0, 0,0, 3, , AS240D256
3055,0, 0,0, 3, , AS256D256 

;--------------------------------

Ken03.cns


;-----------------------
[statedef 3100]
sprpriority=2
movetype=a
[state ]
type=changeanim
trigger1=anim!=3100
value=3100
[state ]
type=assertspecial
trigger1=1
flag=nobg
flag2=nofg
[state ]
type=assertspecial
trigger1=1
flag=timerfreeze
[state ]
type=bgpalfx
trigger1=1
time=2
mul=0,0,0
[state lordmike]
type=explod
trigger1=animelem=3
id=3056
anim=3056
scale=.5,.5
pos=0,-100
sprpriority=10
ownpal=1
keyctrl=0
bindtime=-1
removetime=10
supermovetime=99999
pausemovetime=99999
[state lordmike]
type=explod
trigger1=animelem=5
id=3310000
anim=3310000
scale=1,1
pos=0,-100
ownpal=1
sprpriority=0
supermovetime=99999
pausemovetime=99999
[state lordmike]
type=explod
trigger1=animelem=5
id=3310001
anim=3310001
scale=1,1
pos=0,-100
ownpal=1
sprpriority=0
supermovetime=99999
pausemovetime=99999

[state ]
type=explod
trigger1=animelem=10,<0
id=10022
anim=10022
removetime=10
scale=1-(random%5)*.1,.25-(random%5)*.04
postype=back
pos=0,random%240
vel=35,0
ownpal=1
sprpriority=-6
trans=add
supermovetime=99999
pausemovetime=99999
 


-結果!



有用であると思っています。
LINK:  DOWNLOAD

No comments:

Post a Comment