我々はケンシロウでやったのと同様に、いくつかの改善とサウザーを行います。このパッチは、不足している二つの要素を追加します。
thouther.air
;
[Begin Action 2516]
2519,1, 0,0, -1, , A
;
[Begin Action 42519]
-1,0, 0,0, 60, , A
2519,0, 0,0, -1, , A
;
[Begin Action 2519]
2519,0, 0,0, 2, , A
2519,0, -10,-2, 2, , A
2519,0, -14,-4, 2, , A
2519,0, -18,-6, 2, , A
2519,0, -22,-8, 2, , A
2519,0, -26,-10, 2, , A
2519,0, -30,-14, 2, , A
2519,0, -34,-18, 2, , A
2519,0, -38,-22, 2, , A
2519,0, -42,-26, 2, , A
2519,0, -46,-30, 2, , A
2519,0, -50,-34, 2, , A
2519,0, -50,-40, 2, , A
2519,0, -50,-46, 2, , A
2519,0, -50,-52, 2, , A
2519,0, -50,-58, 2, , A
2519,0, -50,-64, 2, , A
2519,0, -50,-70, 2, , A
2519,0, -50,-76, 2, , A
2519,0, -50,-82, 2, , A
2519,0, -50,-88, 2, , A
;
[Begin Action 2549]
2519,0, 0,0, 2, , A
2519,0, 10,-2, 2, , A
2519,0, 14,-4, 2, , A
2519,0, 18,-6, 2, , A
2519,0, 22,-8, 2, , A
2519,0, 26,-10, 2, , A
2519,0, 30,-14, 2, , A
2519,0, 34,-18, 2, , A
2519,0, 38,-22, 2, , A
2519,0, 42,-26, 2, , A
2519,0, 46,-30, 2, , A
2519,0, 50,-34, 2, , A
2519,0, 50,-40, 2, , A
2519,0, 50,-46, 2, , A
2519,0, 50,-52, 2, , A
2519,0, 50,-58, 2, , A
2519,0, 50,-64, 2, , A
2519,0, 50,-70, 2, , A
2519,0, 50,-76, 2, , A
2519,0, 50,-82, 2, , A
2519,0, 50,-88, 2, , A
2519,0, 50,-94, 2, , A
2519,0, 50,-100, 2, , A
2519,0, 50,-106, 2, , A
;
[Begin Action 32519]
2519,0, 0,0, 2, , A
2519,0, 0,-2, 2, , A
2519,0, 0,-6, 2, , A
2519,0, 0,-10, 2, , A
2519,0, 0,-14, 2, , A
2519,0, 0,-18, 2, , A
2519,0, 0,-22, 2, , A
2519,0, 0,-26, 2, , A
2519,0, 0,-30, 2, , A
2519,0, 0,-34, 2, , A
2519,0, 0,-38, 2, , A
2519,0, 0,-42, 2, , A
2519,0, 0,-46, 2, , A
2519,0, 0,-50, 2, , A
2519,0, 0,-54, 2, , A
2519,0, 0,-58, 2, , A
2519,0, 0,-62, 2, , A
2519,0, 0,-66, 2, , A
2519,0, 0,-70, 2, , A
2519,0, 0,-74, 2, , A
2519,0, 0,-78, 2, , A
2519,0, 0,-82, 2, , A
2519,0, 0,-86, 2, , A
2519,0, 0,-90, 2, , A
TH-03.cns
;---------------------------------------------------------------------------
; 天翔十字鳳
;---------------------------------------------------------------------------
[statedef 3000]
movetype=a
[state ]
type=changeanim
trigger1=anim!=3000
value=3000
[state ]
type=varset
trigger1=1
fvar(1)=-1
[state ]
type=turn
trigger1=animelem=1
trigger1=(var(1):=var(1)+4*(facing*(enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),pos x-pos x)<0))&4
[state ]
type=playsnd
trigger1=animelem=1
value=s3000,1
channel=0
[state ]
type=playsnd
trigger1=animelem=18
value=s3000,2
channel=0
[state lordmike]
type=null;explod
trigger1=animelem=12
anim=2573000
id=2573000
scale=.5,.5
postype=p1
pos=0,0
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=statetypeset
trigger1=animelem=2,>=0
statetype=a
[state ]
type=varset
trigger1=animelem=1
sysfvar(0)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(1)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(2)=0
[state ]
type=varset
trigger1=animelem=1
sysfvar(3)=0
[state ]
type=varset
trigger1=animelem=2,>=0&&animelem=10,<0
sysfvar(0)=-1.5
[state ]
type=varset
trigger1=animelem=10,>=0
sysfvar(0)=0
[state ]
type=varset
trigger1=animelem=2
sysfvar(4)=-12
[state ]
type=varset
trigger1=animelem=10,>=0
sysfvar(4)=0
[state ]
type=varadd
trigger1=animelem=4||animelem=5
trigger1=var(0)<(var(1)&1)
var(1)=-(var(1)&2)
[state ]
type=hitdef
trigger1=var(0)<(var(1)&1)&&!(var(1)&2)
attr=s,ha
hitflag=maf
guardflag=ma
damage=0
getpower=0
givepower=0
animtype=up
priority=6,hit
pausetime=0,9
ground.hittime=10
ground.slidetime=10
guard.hittime=8
ground.velocity=-1.5,-10
air.hittime=0
air.velocity=-1.5,-10
fall=1
yaccel=.25
fall.recover=0
ground.cornerpush.veloff=0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
kill=0
[state ]
type=targetstate
trigger1=numtarget
trigger1=movehit=1
trigger1=!(var(1)&16384)
value=3020
[state ]
type=superpause
trigger1=animelem=18,>=0
time=2
movetime=2
darken=0
anim=-1
p2defmul=1
;----十字陵
[state ]
type=helper
trigger1=animelem=10
id=3005
stateno=3005
ownpal=1
supermovetime=99999
pausemovetime=99999
;---鳳凰
[state ]
type=explod
trigger1=animelem=20
id=3000
anim=3002
removetime=-1
scale=.5,.5
ownpal=1
sprpriority=-3
supermovetime=99999
pausemovetime=99999
[state ]
type=modifyexplod
trigger1=1
id=3000
trans=addalpha
alpha=(animelemtime(20)*16),256
;---後光
[state ]
type=helper
trigger1=animelem=20
id=3010
stateno=3010
ownpal=1
supermovetime=99999
pausemovetime=99999
;---------------暗転
[state ]
type=playsnd
trigger1=animelem=18
value=s3000,0
volume=255
[state ]
type=explod
trigger1=animelem=18
id=3053
anim=3053
scale=.75,.75
pos=0,-70
removetime=-2
bindtime=-1
ownpal=1
sprpriority=-1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=2519
anim=2519
scale=.9,.9;1,1
pos=-40,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=32519
anim=32519
scale=.9,.9;1,1
postype=p1
pos=-10,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=32519
anim=32519
scale=.9,.9;1,1
postype=p1
pos=10,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=19
id=2549
anim=2549
scale=.9,.9;1,1
postype=p1
pos=40,-95
removetime=-2
bindtime=-1
ownpal=1
ontop=1
supermovetime=99999
pausemovetime=99999
[state ]
type=helper
trigger1=animelem=18
id=2500
stateno=2500
ownpal=1
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=18,>=0
;trigger1=animelemtime(1)%2
id=10022
anim=10022
removetime=10
scale=.25-(random%5)*.04,1-(random%5)*.1
postype=back
pos=random%320,240
vel=0,-35
ownpal=1
sprpriority=-6
trans=add
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=18
id=10020
anim=10020
removetime=-1
scale=1,1
ownpal=1
postype=back
pos=-320,0
bindtime=-1
sprpriority=-7
supermovetime=99999
pausemovetime=99999
[state ]
type=explod
trigger1=animelem=18
id=10021
anim=10021
removetime=-1
scale=1,1
ownpal=1
postype=back
pos=0,0
bindtime=-1
sprpriority=-7
supermovetime=99999
pausemovetime=99999
[state ]
type=modifyexplod
trigger1=1
id=10020
trans=addalpha
alpha=128-floor(128*sin(gametime*9*pi/180)),256
[state ]
type=modifyexplod
trigger1=1
id=10021
trans=addalpha
alpha=128-floor(128*cos(gametime*9*pi/180)),256
;----------------
[state ]
type=selfstate
trigger1=!animtime
value=3050
;-------------------------------ここで私はこれらのヘルパーを追加します:
;(HELPER)
[Statedef 2519]
type = A
ctrl = 0
velset = 0,0
anim = 2519
movetype = I
physics = N
sprpriority = 300
[state ]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1)/2,256
[State ]
type = AngleDraw
trigger1 = 1
scale = 2+0.002*var(1),2+0.002*var(1)
[state ]
type = destroyself
trigger1 = time >= 10
;(HELPER)
[Statedef 42519]
type = A
ctrl = 0
velset = 0,0
anim = 42519
movetype = I
physics = N
sprpriority = 300
[state lordmike]
type=sprpriority
trigger1=1
value=300
[state ]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1)/2,256
[State ]
type = AngleDraw
trigger1 = 1
scale = 2+0.002*var(1),2+0.002*var(1)
[state ]
type = destroyself
trigger1 = time >= 92
;----------------------------------
TH-CMD.cns
[statedef -1]
[state ]
type=Helper
triggerall=movehit=1
trigger1=anim=3055
id=42519
name="effect"
sprpriority=2
pos=0,-50
postype=p2
stateno=42519
helpertype=normal
pausemovetime=0
keyctrl=0
ownpal=1
私はまた、画像のオーラの色を変更
結果は以下の通りです:
DOWNLOAD
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