12/09/2010

Update 12/09/10

Well, it's a half update actually. I used non-standard sprites in gethit states for Shin and Jagi to get the same reaction of the chars like in the original game on my last update. This time i reverted them to how their creators made them and created and added a little code that will use specific animations for HnK chars and standard sprites for non-HnK chars.

**Download chars**
JAGI
JUDA-(NERICYA)
KENSHIRO_31
MAMIYA
MR. HEART
RAOH ATL
REI
SHIN
THOUTHER_31
TOKI-(NERICYA)

**Changing AI levels for Kenshiro, Raoh and Toki
-to increase or decrease the AI level of Kenshiro, simply open Config.txt with notepad, seach for this part:
★AIレベル
trigger1=var(58):=5

-there are 5 levels of AI; 1 being the weakest AI level and 5 being the hardest AI level

-to increase or decrease the AI level of Raoh, simply open RaohAI.txt with notepad, search for this part:
----AIレベル
trigger1=var(58):=  2
-there are 5 levels of AI; 1 being the weakest AI level and 5 being the hardest AI level

-to increase or decrease Toki's AI level, open Toki.cmd with notepad and locate this part:
[State -3];AIフラグセット
Type = VarSet
TriggerAll=!var(59)
TriggerAll=RoundState=2
Trigger1 = Command="AI0"
Trigger2 = Command="AI1"
Trigger3 = Command="AI2"
Trigger4 = Command="AI3"
Trigger5 = Command="AI4"
Trigger6 = Command="AI5"
Trigger7 = Command="AI6"
Trigger8 = Command="AI7"
Trigger9 = Command="AI8"
Trigger10 = Command="AI9"
Trigger11 = Command="AI10"
Trigger12 = Command="AI11"
Trigger13 = Command="AI12"
Trigger14 = Command="AI13"
Trigger15 = Command="AI14"
Trigger16 = Command="AI15"
Trigger17 = Command="AI16"
Trigger18 = Command="AI17"
Trigger19 = Command="AI18"
Trigger20 = Command="AI19"
Trigger21 = Command="AI20"
Trigger22 = Command="AI21"
Trigger23 = Command="AI22"
Trigger24 = Command="AI23"
Trigger25 = Command="AI24"
Trigger26 = Command="AI25"
Trigger27 = Command="AI26"
Trigger28 = Command="AI27"
Trigger29 = Command="AI28"
Trigger30 = Command="AI29"
Trigger31 = Command="AI30"
Trigger32 = Command="AI31"
Trigger33 = Command="AI32"
Trigger34 = Command="AI33"
Trigger35 = Command="AI34"
Trigger36 = Command="AI35"
Trigger37 = Command="AI36"
Trigger38 = Command="AI37"
Trigger39 = Command="AI38"
Trigger40 = Command="AI39"
Trigger41 = Command="AI40"
Trigger42 = Command="AI41"
Trigger43 = Command="AI42"
Trigger44 = Command="AI43"
Trigger45 = Command="AI44"
Trigger46 = Command="AI45"
Trigger47 = Command="AI46"
Trigger48 = Command="AI47"
Trigger49 = Command="AI48"
Trigger50 = Command="AI49"
Trigger51 = Command="AI50"
Trigger52 = NumHelper(10000)
Trigger52 = Helper(10000),var(59)
var(59) = 4
IgNoreHitPause = 1

-change var(59) from 1 to 12. the ai plays somewhat chaotic at level 1 and at it's best at level 12.

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